๐ŸฆTaxes & Game Economy

BOB Arena implements fees to sustain marketing efforts, protect its total value locked, support development, and the core team:

  • 8% tax on any crystal bought (to be split among marketing spendings and the team)

  • No taxes for arenas payouts

  • 6% on every sold item through the marketplace (94% goes to the seller, 3% to the team, 3% directly in the total value locked for profits payout)

Sustainability & Game Economy

The real difference between BOB Arena and any other blockchain-related project lies in how the game supports itself.

Since every hero has a certain percentage and probability of existence, it is possible, through statistics, to estimate the amount of ETH entering the game for a certain hero to release ETH payouts, without incurring insolvency in the economy or creating various pyramidal structures.

But that's not all!

  • Right from its release, BOB Arena will have an open marketplace for players to sell their heroes and items. Every sell will directly benefit the game's economy through a 3% tax

  • Players can attempt to upgrade their heroes; each level has a different upgrade cost and a percentage chance of being destroyed. 100% of the amount raised through upgrades benefits the game economy

  • Any direct purchase of crystals or crystals+ also directly benefits (excluding taxes) the game economy

  • In order to start an arena with high level heroes, players need to first to increase the level of their characters (every concluded arena increase the character level by 1)

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